



Here is an interactive guide to the "Submachine" flash game series.
Here is what its creator, Mateusz Skutnik, writes about it:
- This is NOT a game. Also this is NOT Submachine 7. This is a project I have been working on for two years, and which is my interactive presentation of the subnet. You can freely travel to different locations, read different theories and observe how different things work within this network of submachines. There are locations that you will recognize from previous games of the series, there are many unexplored places, there are also locations that seem familiar, but in fact they are slightly different. All in all, it is worth a look. The best part is that this is an open project, which means I can add new locations later that will complement the existing ones. So, go ahead and explore, if of course you dare - there are a few dark places...

Here is the 6th episode of one of the most exciting flash quest games Submachine - Submachine 6 - the Edge. You are flying in space in a cubic room. In the end, the room docks with a certain homogeneous massif. You find yourself at its lowest levels. You have to explore familiar pipe mazes, collect items, read notes to find a way out and move on.
Other games of the Submachine quest series are also available on FlashRoom.ORG:

Submachine: Extended Version is the first part of the famous flash quest Submachine with some changes and additions. As before, our goal is to get out of the basement, but this time everything is a little different...
Other games in the Submachine series are also available on Flashroom.ORG:

The fifth part of the game Submachine takes us to the control center of the machine. As usual, we are waiting for a mass of puzzles, codes, combinations, and more. Perhaps, by making every effort, we will finally find freedom..?
Other games in the Submachine series are also available on Flashroom.ORG:

The first game of the famous Submachine series takes us into a labyrinth of rooms, pipes, and mechanisms. Our task is to solve logic puzzles, assemble all the pieces of the mosaic, and escape to freedom.
Other games in the Submachine series are also available on Flashroom.ORG:

The plot of the game Submachine Zero takes us to the distant past - to ancient times. We have to explore stone caves, solve puzzles and set ancient mechanisms in motion.
Other games in the Submachine series are also available on Flashroom.ORG:

The game is a continuation of the Submachine series. According to the plot of Submachine 4: the Lab, we freed ourselves from the loop trap in the previous part of the game and now find ourselves on the roof of the laboratory where experiments with dimensions were conducted. We have to solve puzzles not only within the walls of the abandoned laboratory, but also far beyond its borders. A large number of worlds will be available to players, between which you can travel. Fans of the series will find in the new game references to both previous parts of the series (Submachine 2) and later parts (Submachine Zero, Submachine 32 Chambers).
The new game is a classic puzzle-quest with item collection and movement across an interactive map. The creator of the series, Mateusz Skutnik, made the fourth part truly beautiful and exciting. The surrounding world is presented more saturated and realistic, which not only pleases the user's eye, but also makes the search for necessary items much more interesting.
The game practically lacks simple algorithms like "found a key - opened a door". The dynamics of "Submachine 4" are built on logical thinking and the ability to correctly select the necessary materials to solve a particular problem. In the fourth series of Submachine, we observe such a principle of building the gameplay, where the fundamental factors of success are logic and attention, which is inherent in high-quality quests. It is noteworthy that the complexity of passing the game is achieved not by the presence of levels requiring high intellectual development, but precisely by increasing the number of items and puzzles involved in the gameplay. This makes the game interesting for both adults and younger fans of flash games.
The variety of locations, puzzles, and exciting gameplay rightly allow Submachine 4: the Lab to be considered one of the best games in the series.
Hints:
At the beginning of the game, carefully examine all walls and corners.
Do not forget that four teams of researchers "jumped" blindly and about their rule to always leave notes.
Other games in the Submachine series are also available on Flashroom.ORG:

The third part of the game Submachine. There are no save files, no menus, no spoon, no trash can. There is only you and the machine. Try to win!
Other games in the Submachine series are also available on Flashroom.ORG:

The sequel to the game Submachine. The world you escaped to seemed so real... However, it was just an illusion formed by the machine. You ended up inside an old lighthouse of a psychedelic kind. Your task is to find a way out of there.
Hints:
At the beginning of the game, use the items lying in your inventory.
Carefully examine the sewer.
Other games in the Submachine series are also available on Flashroom.ORG:

"Memory is lost in time, like tears in the rain" - with these words begins an additional game in the series - Submachine Future Loop Foundation, which will take us to a familiar psychedelic world with secrets and puzzles. Our task is to solve them to return the lost memory.
Hints:
Carefully examine the walls and other unremarkable objects, remember the numbers and symbols encountered during the game.
Other games in the Submachine series are also available on Flashroom.ORG:
Games tagged "Submachine Games"